Posts Tagged ‘Windows Mobile’

Could Microsoft Office Go Multi-Platform For Mobile?

Windows Phone 7 Office Image via Microsoft. Traditionally, Microsoft has been a software company, leveraging its office suites and operating systems, but selling applications for any compatible hardware and platform. For smartphones in particular, its strategy has been to supply the software and let other companies worry about developing the phones. So why not go all the way and sell its software for every device on every platform? That’s what Business Insider’s Dan Frommer proposes the company do : “Microsoft should develop Office apps for the iPad, Android, Chrome OS, BlackBerry tablet, and any other computing platform that is likely to become popular over the next 5-10 years,” adding that “if Microsoft wants to keep people tied into its Office suite, it needs to go where the people are going.” Office is integrated into the forthcoming Windows Phone 7 OS, but would compete on several fronts in smartphone and tablet platforms, including iWork on Apple’s iPad, Google Docs on the mobile web, and Dataviz’s multi-platform Documents To Go, just acquired by Blackberry maker RIM . Frommer sees RIM’s purchase of Documents To Go as a defense against the possibility of Microsoft introducing an Office app for Blackberry. Ironically, if RIM stops active development of Documents To Go for other platforms, that could create just the multi-platform opening needed to entice Microsoft to swoop in. See Also: RIM Confirms It Bought Documents To Go Microsoft Office Web Apps Wired 15.04: Desktop, R.I.P. Microsoft's Mobile Strategy Takes Aim at Apple, Google Apple: The Microsoft of Mobile? Microsoft's Mobile Shakeup: Will It Unleash Windows Phone … Microsoft's Challenge With Windows Phone 7 Is Wooing Developers … BlackBerry Tablet 'BlackPad' Readies to Take On the iPad Documents To Go: Finally, an Office Suite for the iPad Microsoft Tells Windows Phone 7's App Story Read the rest of this entry »

Android Beats iPhone in Smartphone Sales

Android is now the fastest-growing smartphone OS in both overall share and sales of new devices — and for the first time, people in the U.S. bought more Android phones than iPhones. According to a Nielsen study released Monday, 27% of all purchasers of smartphones in the past 6 months bought an Android phone, up from 17% in a poll from the year’s first quarter. The Android OS jumped to 14% of overall smartphone share, just behind Windows Mobile at 15%. Apple dropped from 27% to 23% of new smartphone sales, but kept its 28% second-place position in the total smartphone user base. The report is probably most troubling for Blackberry, which while still first overall in total smartphone users and new sales, has seen a steady decline in its share of new purchasers, from 45% a year ago to 33% in the recent quarter. Only 42% of Blackberry owners say that they want to purchase a Blackberry next, with a full 50% leaning towards either an iPhone or Android. Nielsen’s data is not broken down by carrier, but it’s no coincidence that Verizon has heavily promoted the Motorola Droid and other Android phones over both Blackberry and Windows smartphones, while Motorola has in turn pushed against the iPhone, which is exclusive to AT&T. (See Motorola’s new ad campaign for the Droid, “ No Jacket Required .”) John Gruber, whose popular blog Daring Fireball is mostly about Apple news and products, commented : “How much of Android’s U.S. success is attributable to Verizon’s strength as the number one U.S. carrier? I.e., how different would these numbers look in an alternate universe where Verizon, not AT&T, is the iPhone’s exclusive U.S. carrier?” Gruber also noted that by only counting smartphones, Nielsen’s statistics exclude the iPad and iPod touch, which run Apple’s iOS; including these non-phone mobile devices would give a better picture of the total market for developers targeting each of these platforms. But it’s unclear whether Apple benefits more by having devices like the iPad counted with smartphones or laptops: another new report by IDC shows that if iPads are added to the company’s notebook sales, Apple jumps to third place in the global mobile computing market. Image credit: Nielsen.com Read the rest of this entry »

Android Grows at a Blistering Pace

Google’s open source Android operating system ranks fourth in terms of market share among smartphone platforms in the U.S. but is growing at a faster pace than its rivals. About 13 percent of U.S. smartphone subscribers used an Android phone in the quarter that ended May, up 4 percent from the previous quarter, according to comScore’s Mobilens service . Research In Motion’s BlackBerry remained the number one smartphone platform with 41.7 percent share among consumers. Apple ranked number two with 24.4 percent share and Microsoft third with 13.2 percent, while Palm rounded out the top five with 4.8 percent. Android’s growth should come as no surprise to mobile enthusiasts. More than 20 Android phones are available in the U.S. currently. Handset makers such as LG and Samsung that have been slower than rivals Motorola and HTC in adopting Android are now planning to launch new Android devices. Earlier this week, LG said it will have two Android smartphones and an Android-based tablet available by the end of the year. Samsung has already announced that its first 4G Android phone on Sprint will be available this summer. This focus on Android has taken its toll on other mobile operating systems. Almost all platforms, with the exception of Android, lost some market share in the quarter. BlackBerry market share was down 0.4 percent, while Apple lost about 1 percent. The data does not include the iPhone 4, which launched in June. Android’s growth doesn’t mean other smartphone systems are losing ground, says comScore. The number of people who own a smartphone in the U.S. grew 8.1 percent last quarter to 9.1 million people, which indicates that the overall pie is growing. See Also: Motorola Droid Rules Android Apple iOS 4 vs. Google Android 2.2: How Do They Stack Up? Independent App Stores Take On Google’s Android Market Sprint, HTC Unveil First 4G Android Phone Photo: ( bump/Flickr ) Read the rest of this entry »

iPhone Hacked to Run Android 2.2

If you are stuck with an old iPhone but wish you had an Android device, there’s a way to combine the two, creating a smartphone with the body of the former and the brains of the latter. A recent hack shows how to run the latest version of Google’s mobile OS, Android 2.2 aka FroYo, on Apple’s iPhone 3G. The mod still has a few bugs and isn’t stable enough for everyday use, but it’s a first step towards creating a hacked Android operating system for the iPhone. Android 2.2 isn’t widely available on devices yet. Google made the operating system official last month, and while it’s available to developers, it hasn’t made it to many customers. A few Nexus One users are the only ones to have gotten the upgrade. This is not the first time someone has attempted to port the Google-designed Android operating system onto an iPhone. Last month, a PC World editor documented his progress in getting the Android OS onto his Apple phone . DIYers are now boldly modding phones so they are not limited by what smartphone makers offer. For instance, some intrepid smartphone users have hacked their Windows Mobile phones to run Android , giving them a new OS without any expense. It also offers access to new features and to applications in the Android Market. The latest Android-iPhone isn’t as sophisticated. It only allows the modified iPhone to send text messages and make calls. It does not support Wi-Fi and the phone can get hot in just a few minutes of use. And as the video makes it clear, it is really not to be attempted at this point unless you are a developer or a curious tinkerer. But as a proof of concept, it’s pretty amazing. The Gadgets DNA site had instructions on how you can do it, but the site is inaccessible now. Count on a more stable version of the mod coming out in a few days. Photo: Closari /Flickr See Also: Photo Gallery: Hands-On With the iPhone 4 Apple Unveils High-Resolution, Videoconferencing iPhone 4 Apple iOS 4 vs. Google Android 2.2: How Do They Stack Up? Editor Gets Android Running on an iPhone Read the rest of this entry »

Wired Explains: Everything You Need to Know About 4G Wireless

If your smartphone seems more like a slowphone, hang in there. The next generation of wireless technologies, known as 4G, promises blazing-fast data transmission speeds. The first 4G handset, Sprint’s HTC Evo, hits U.S. retail stores Friday, making this a good time to answer your questions about the fast wireless technology behind the Evo. 4G is just getting started, and even Sprint’s network is only available in a handful of cities. But in just about two years, 4G could be almost everywhere.  All major U.S. wireless carriers are working on upgrading their systems to 4G — though we would prefer if some, like AT&T, got their 3G networks working properly in the meantime. So what goodness will 4G bring to the world and should you hold your breath for it? Read on for our quick guide to all those burning questions about 4G. Got more questions? Ask them in the comments, and we’ll update this post with answers. What is 4G? 4G is a loose term for the fourth generation of cellular communications, offering speeds that are about 10 times faster than they are on current third-generation, or 3G, networks. Its higher data speeds could make smartphones much more comparable to PCs, giving them better multimedia and gaming capabilities. What are the different 4G technologies? Just as in the 3G world, 4G technologies fork into two broad camps: LTE and WiMax. They’re not aligned with the old GSM vs CDMA split, though. This time, AT&T and Verizon are moving towards LTE, while Sprint has thrown its weight behind WiMax. There’s quite a bit of debate on whether LTE and WiMax meet all the technical requirements to be classified 4G technologies. The International Telecommunications Union suggests that WiMax, the standard that Sprint calls 4G, is actually part of the 3G family, though Sprint markets WiMax as 4G and its speeds are comparable to current LTE speeds. WiMax has its roots in the wireless broadband access industry and is supported by IEEE, while the LTE standard has been created by a consortium of mobile companies. WiMax requires a new network to be built whereas LTE is an evolution of existing CDMA/HSPA networks. How fast will 4G be? The maximum theoretical data transfer with 3G technology is 2 Mbps.  But in practice, you won’t get more than 500 Kbps to 1.5 Mbps, depending on your carrier, the location of the cell tower, congestion, etc. 4G ups the game. WiMax can offer peak download data speeds of up to 6 Mbps and up to 1 Mbps for uploading data. WiMax rival LTE says it can do much better. It has peak download speeds of 100 Mbps and can support uploads at the rate of up to 50 Mbps. But remember, these are theoretical speeds conjured by lab rats. Add a million devices on the network, downloading Comedy Central clips on Flash-enabled phones, video chatting, streaming the next chapter in the Saw movie franchise and uploading parodies of the latest Lady Gaga release, and those speeds will drop. For a better idea of what you can expect with your 4G device, take a look at what tests on the Sprint WiMax and Verizon LTE 4G networks have shown. PC World reports that the HTC EVO 4G phone never broke the 3 Mbps mark in its tests of the phone nationwide. And Verizon’s tests showed in the real world, its download speeds ranged from 5 Mbps to 12 Mbps and with upload speeds of 2 Mbps to 5 Mbps. I want 4G now. Where can I get it? About 36 U.S. cities including Seattle, Baltimore, Chicago and Dallas already have 4G coverage from Sprint. There are still some big names like San Francisco and New York missing from the list, but Sprint says 4G will arrive there by the end of the year. You can check out the detailed list of the cities that have 4G coverage on Sprint’s site . Do I need a new phone to take advantage of 4G? Yes, you will need a new phone. The first 4G smartphone is the HTC Evo, a device running Google’s Android operating system, which launches today. HTC Evo is a gorgeous device with a 4.3-inch touchscreen, two cameras, GPS navigation, HDMI output and mobile hot-spot capability.  The phone costs $200 with a two-year contract. Sprint is also charging an extra $10 a month, in addition to its standard data plans, as a service fee to access the 4G network. If you don’t have 4G connectivity where you live, you can still use the phone with existing 3G networks. Meanwhile, Samsung is creating a 4G phone for MetroPCS. The excitingly named phone SCH-r900 will have a 624-MHz processor, 128 MB of RAM, a 3.2-inch display, and Windows Mobile 6.1 operating system. There’s been an iPhone 3G, iPhone 3G S.  So is an iPhone 4G next? Sure, Apple can add the 4G tag to its next iPhone if it wants to, and “iPhone 4G” is how the company has referred to its next-generation smartphone in legal documents. But we doubt that it will have 4G network connectivity — unless Apple’s creating a phone exclusive to Sprint. What are the 4G plans of the major U.S. carriers? AT&T: The carrier plans to start trials of its 4G network later this year. AT&T will make the most of its LTE deployments in 2011. But even that may not be enough to free us from the tyranny of capped data consumption and gaping holes in its coverage. Verizon: In 2009, Verizon tested its 4G wireless service in Boston and Seattle. Verizon said it plans to start offering the service commercially this year in about 30 cities so it can cover about 100 million users. By 2013, Verizon hopes to have the 4G service available nationwide. Sprint: Sprint is leading the 4G charge with the network already available in at least 36 cities. By the end of the year, most major cities will be covered by Sprint’s 4G network. T-Mobile: T-Mobile is in no hurry to get to 4G. Maybe because it first needs to get its 3G network in order. The wireless carrier is still talking about upgrading its 3G network to 3.5 G or HSPA+. HSPA+ will come to Los Angeles and other major cities in the United States this year, says T-Mobile. 4G is clearly a long way away. MetroPCS: The first LTE 4G phone could come from MetroPCS, which is working with Samsung on the device. MetroPCS plans to start its 4G service later this year in cities such as Las Vegas. Give me some background: What’s the history here and how did we get to 4G? Cellular systems have evolved in four major phases or generations. The first generation, or 1G, technology was analog and transmitted voice calls only. The second generation, or 2G, introduced digital transmissions and offered the first support for data, although the focus was still on voice calling. Second-generation phones are based on one of two standards: GSM (used by T-Mobile, AT&T, and most overseas carriers) and CDMA (used by Verizon and Sprint). In either case, average data speed on a 2G network is around 9.6 Kbps, about the same as a ’90s-era modems. The intermediate “2.5G” level is where things get a little fuzzy. In the GSM camp, a standard called GPRS, which offered better data transmission capabilities, came to be known as 2.5G. GPRS has evolved into the EDGE networks (up to 400-kbps data speeds) still used by many phones today. As for the CDMA universe, 2.5G is referred to as 1XRTT, or just 1X. In the real world, it is known as EVDO and promises download speeds ranging from 600 kbps to 1.4 Mbps. There’s been some debate on what constitutes 3G . Broadly speaking, 3G is defined not by the underlying technology, but by its speed: up to 2 Mbps. Verizon and Sprint’s 3G systems are referred to as EVDO, while AT&T and T-Mobile use HSDPA. A further level, known as HSDPA+ or Turbo 3G, can support download speeds of up to 14 Mbps. The next step is 4G. I want all the details, the nitty-gritty behind the two 4G standards. How do they differ? LTE or Long Term Evolution, is a standard evolved by a group called the 3rd Generation Partnership Project. It is an all-IP network based upon the same core protocol of the internet, TCP/IP. Both LTE and WiMax use the principle of Orthogonal Frequency-Division Multiple Access, which conceptually has been around since the 1960s. OFDMA is based on the idea of frequency-division multiplexing, which is a method to transmit multiple data streams over a channel.  In case of OFDMA, a digital data stream that needs to be transmitted is split into multiple pieces, each of which is modulated onto a separate carrier. These sub-carriers are combined together at the end. The difference between LTE and WiMax lies in how they handle the channel for processing data. WiMax processes all the information in a wide channel. In case of Clearwire’s implementation of WiMax, that means the about two-thirds of the channel is used for downloads, while a third is used to upload data. LTE splits the channel into two parts using frequency-division multiplexing, so the download and upload speeds are better balanced. Just say it. Is WiMax better or LTE? Peanut butter or chocolate? Lost or The Wire ? Havaianas or Birkenstocks?  There’s no easy answer. It depends on where you are and what you can get access to. If you want 4G now, WiMax is pretty much your only choice. It’s also an open standard supported by IEEE. And it is less expensive for service providers to upgrade their equipment to than LTE. But LTE is coming and almost all the major U.S. carriers, except Sprint, will be supporting it. So ultimately, LTE might win in the long run. See Also: Wired Video: HTC Evo 4G Dissected Sprint, HTC Unveil First 4G Android Phone Wired Review: Sprint HTC EVO 4G Coming to Europe in 2010 Photo: Jeff Kubina /Flickr Read the rest of this entry »

Wired Explains: Everything You Need to Know About 4G Wireless

If your smartphone seems more like a slowphone, hang in there. The next generation of wireless technologies, known as 4G, promises blazing-fast data transmission speeds. The first 4G handset, Sprint’s HTC Evo, hits U.S. retail stores Friday, making this a good time to answer your questions about the fast wireless technology behind the Evo. 4G is just getting started, and even Sprint’s network is only available in a handful of cities. But in just about two years, 4G could be almost everywhere.  All major U.S. wireless carriers are working on upgrading their systems to 4G — though we would prefer if some, like AT&T, got their 3G networks working properly in the meantime. So what goodness will 4G bring to the world and should you hold your breath for it? Read on for our quick guide to all those burning questions about 4G. Got more questions? Ask them in the comments, and we’ll update this post with answers. What is 4G? 4G is a loose term for the fourth generation of cellular communications, offering speeds that are about 10 times faster than they are on current third-generation, or 3G, networks. Its higher data speeds could make smartphones much more comparable to PCs, giving them better multimedia and gaming capabilities. What are the different 4G technologies? Just as in the 3G world, 4G technologies fork into two broad camps: LTE and WiMax. They’re not aligned with the old GSM vs CDMA split, though. This time, AT&T and Verizon are moving towards LTE, while Sprint has thrown its weight behind WiMax. There’s quite a bit of debate on whether LTE and WiMax meet all the technical requirements to be classified 4G technologies. The International Telecommunications Union suggests that WiMax, the standard that Sprint calls 4G, is actually part of the 3G family, though Sprint markets WiMax as 4G and its speeds are comparable to current LTE speeds. WiMax has its roots in the wireless broadband access industry and is supported by IEEE, while the LTE standard has been created by a consortium of mobile companies. WiMax requires a new network to be built whereas LTE is an evolution of existing CDMA/HSPA networks. How fast will 4G be? The maximum theoretical data transfer with 3G technology is 2 Mbps.  But in practice, you won’t get more than 500 Kbps to 1.5 Mbps, depending on your carrier, the location of the cell tower, congestion, etc. 4G ups the game. WiMax can offer peak download data speeds of up to 6 Mbps and up to 1 Mbps for uploading data. WiMax rival LTE says it can do much better. It has peak download speeds of 100 Mbps and can support uploads at the rate of up to 50 Mbps. But remember, these are theoretical speeds conjured by lab rats. Add a million devices on the network, downloading Comedy Central clips on Flash-enabled phones, video chatting, streaming the next chapter in the Saw movie franchise and uploading parodies of the latest Lady Gaga release, and those speeds will drop. For a better idea of what you can expect with your 4G device, take a look at what tests on the Sprint WiMax and Verizon LTE 4G networks have shown. PC World reports that the HTC EVO 4G phone never broke the 3 Mbps mark in its tests of the phone nationwide. And Verizon’s tests showed in the real world, its download speeds ranged from 5 Mbps to 12 Mbps and with upload speeds of 2 Mbps to 5 Mbps. I want 4G now. Where can I get it? About 36 U.S. cities including Seattle, Baltimore, Chicago and Dallas already have 4G coverage from Sprint. There are still some big names like San Francisco and New York missing from the list, but Sprint says 4G will arrive there by the end of the year. You can check out the detailed list of the cities that have 4G coverage on Sprint’s site . Do I need a new phone to take advantage of 4G? Yes, you will need a new phone. The first 4G smartphone is the HTC Evo, a device running Google’s Android operating system, which launches today. HTC Evo is a gorgeous device with a 4.3-inch touchscreen, two cameras, GPS navigation, HDMI output and mobile hot-spot capability.  The phone costs $200 with a two-year contract. Sprint is also charging an extra $10 a month, in addition to its standard data plans, as a service fee to access the 4G network. If you don’t have 4G connectivity where you live, you can still use the phone with existing 3G networks. Meanwhile, Samsung is creating a 4G phone for MetroPCS. The excitingly named phone SCH-r900 will have a 624-MHz processor, 128 MB of RAM, a 3.2-inch display, and Windows Mobile 6.1 operating system. There’s been an iPhone 3G, iPhone 3G S.  So is an iPhone 4G next? Sure, Apple can add the 4G tag to its next iPhone if it wants to, and “iPhone 4G” is how the company has referred to its next-generation smartphone in legal documents. But we doubt that it will have 4G network connectivity — unless Apple’s creating a phone exclusive to Sprint. What are the 4G plans of the major U.S. carriers? AT&T: The carrier plans to start trials of its 4G network later this year. AT&T will make the most of its LTE deployments in 2011. But even that may not be enough to free us from the tyranny of capped data consumption and gaping holes in its coverage. Verizon: In 2009, Verizon tested its 4G wireless service in Boston and Seattle. Verizon said it plans to start offering the service commercially this year in about 30 cities so it can cover about 100 million users. By 2013, Verizon hopes to have the 4G service available nationwide. Sprint: Sprint is leading the 4G charge with the network already available in at least 36 cities. By the end of the year, most major cities will be covered by Sprint’s 4G network. T-Mobile: T-Mobile is in no hurry to get to 4G. Maybe because it first needs to get its 3G network in order. The wireless carrier is still talking about upgrading its 3G network to 3.5 G or HSPA+. HSPA+ will come to Los Angeles and other major cities in the United States this year, says T-Mobile. 4G is clearly a long way away. MetroPCS: The first LTE 4G phone could come from MetroPCS, which is working with Samsung on the device. MetroPCS plans to start its 4G service later this year in cities such as Las Vegas. Give me some background: What’s the history here and how did we get to 4G? Cellular systems have evolved in four major phases or generations. The first generation, or 1G, technology was analog and transmitted voice calls only. The second generation, or 2G, introduced digital transmissions and offered the first support for data, although the focus was still on voice calling. Second-generation phones are based on one of two standards: GSM (used by T-Mobile, AT&T, and most overseas carriers) and CDMA (used by Verizon and Sprint). In either case, average data speed on a 2G network is around 9.6 Kbps, about the same as a ’90s-era modems. The intermediate “2.5G” level is where things get a little fuzzy. In the GSM camp, a standard called GPRS, which offered better data transmission capabilities, came to be known as 2.5G. GPRS has evolved into the EDGE networks (up to 400-kbps data speeds) still used by many phones today. As for the CDMA universe, 2.5G is referred to as 1XRTT, or just 1X. In the real world, it is known as EVDO and promises download speeds ranging from 600 kbps to 1.4 Mbps. There’s been some debate on what constitutes 3G . Broadly speaking, 3G is defined not by the underlying technology, but by its speed: up to 2 Mbps. Verizon and Sprint’s 3G systems are referred to as EVDO, while AT&T and T-Mobile use HSDPA. A further level, known as HSDPA+ or Turbo 3G, can support download speeds of up to 14 Mbps. The next step is 4G. I want all the details, the nitty-gritty behind the two 4G standards. How do they differ? LTE or Long Term Evolution, is a standard evolved by a group called the 3rd Generation Partnership Project. It is an all-IP network based upon the same core protocol of the internet, TCP/IP. Both LTE and WiMax use the principle of Orthogonal Frequency-Division Multiple Access, which conceptually has been around since the 1960s. OFDMA is based on the idea of frequency-division multiplexing, which is a method to transmit multiple data streams over a channel.  In case of OFDMA, a digital data stream that needs to be transmitted is split into multiple pieces, each of which is modulated onto a separate carrier. These sub-carriers are combined together at the end. The difference between LTE and WiMax lies in how they handle the channel for processing data. WiMax processes all the information in a wide channel. In case of Clearwire’s implementation of WiMax, that means the about two-thirds of the channel is used for downloads, while a third is used to upload data. LTE splits the channel into two parts using frequency-division multiplexing, so the download and upload speeds are better balanced. Just say it. Is WiMax better or LTE? Peanut butter or chocolate? Lost or The Wire ? Havaianas or Birkenstocks?  There’s no easy answer. It depends on where you are and what you can get access to. If you want 4G now, WiMax is pretty much your only choice. It’s also an open standard supported by IEEE. And it is less expensive for service providers to upgrade their equipment to than LTE. But LTE is coming and almost all the major U.S. carriers, except Sprint, will be supporting it. So ultimately, LTE might win in the long run. See Also: Wired Video: HTC Evo 4G Dissected Sprint, HTC Unveil First 4G Android Phone Wired Review: Sprint HTC EVO 4G Coming to Europe in 2010 Photo: Jeff Kubina /Flickr Read the rest of this entry »

Wired Explains: Everything You Need to Know About 4G Wireless

If your smartphone seems more like a slowphone, hang in there. The next generation of wireless technologies, known as 4G, promises blazing-fast data transmission speeds. The first 4G handset, Sprint’s HTC Evo, hits U.S. retail stores Friday, making this a good time to answer your questions about the fast wireless technology behind the Evo. 4G is just getting started, and even Sprint’s network is only available in a handful of cities. But in just about two years, 4G could be almost everywhere.  All major U.S. wireless carriers are working on upgrading their systems to 4G — though we would prefer if some, like AT&T, got their 3G networks working properly in the meantime. So what goodness will 4G bring to the world and should you hold your breath for it? Read on for our quick guide to all those burning questions about 4G. Got more questions? Ask them in the comments, and we’ll update this post with answers. What is 4G? 4G is a loose term for the fourth generation of cellular communications, offering speeds that are about 10 times faster than they are on current third-generation, or 3G, networks. Its higher data speeds could make smartphones much more comparable to PCs, giving them better multimedia and gaming capabilities. What are the different 4G technologies? Just as in the 3G world, 4G technologies fork into two broad camps: LTE and WiMax. They’re not aligned with the old GSM vs CDMA split, though. This time, AT&T and Verizon are moving towards LTE, while Sprint has thrown its weight behind WiMax. There’s quite a bit of debate on whether LTE and WiMax meet all the technical requirements to be classified 4G technologies. The International Telecommunications Union suggests that WiMax, the standard that Sprint calls 4G, is actually part of the 3G family, though Sprint markets WiMax as 4G and its speeds are comparable to current LTE speeds. WiMax has its roots in the wireless broadband access industry and is supported by IEEE, while the LTE standard has been created by a consortium of mobile companies. WiMax requires a new network to be built whereas LTE is an evolution of existing CDMA/HSPA networks. How fast will 4G be? The maximum theoretical data transfer with 3G technology is 2 Mbps.  But in practice, you won’t get more than 500 Kbps to 1.5 Mbps, depending on your carrier, the location of the cell tower, congestion, etc. 4G ups the game. WiMax can offer peak download data speeds of up to 6 Mbps and up to 1 Mbps for uploading data. WiMax rival LTE says it can do much better. It has peak download speeds of 100 Mbps and can support uploads at the rate of up to 50 Mbps. But remember, these are theoretical speeds conjured by lab rats. Add a million devices on the network, downloading Comedy Central clips on Flash-enabled phones, video chatting, streaming the next chapter in the Saw movie franchise and uploading parodies of the latest Lady Gaga release, and those speeds will drop. For a better idea of what you can expect with your 4G device, take a look at what tests on the Sprint WiMax and Verizon LTE 4G networks have shown. PC World reports that the HTC EVO 4G phone never broke the 3 Mbps mark in its tests of the phone nationwide. And Verizon’s tests showed in the real world, its download speeds ranged from 5 Mbps to 12 Mbps and with upload speeds of 2 Mbps to 5 Mbps. I want 4G now. Where can I get it? About 36 U.S. cities including Seattle, Baltimore, Chicago and Dallas already have 4G coverage from Sprint. There are still some big names like San Francisco and New York missing from the list, but Sprint says 4G will arrive there by the end of the year. You can check out the detailed list of the cities that have 4G coverage on Sprint’s site . Do I need a new phone to take advantage of 4G? Yes, you will need a new phone. The first 4G smartphone is the HTC Evo, a device running Google’s Android operating system, which launches today. HTC Evo is a gorgeous device with a 4.3-inch touchscreen, two cameras, GPS navigation, HDMI output and mobile hot-spot capability.  The phone costs $200 with a two-year contract. Sprint is also charging an extra $10 a month, in addition to its standard data plans, as a service fee to access the 4G network. If you don’t have 4G connectivity where you live, you can still use the phone with existing 3G networks. Meanwhile, Samsung is creating a 4G phone for MetroPCS. The excitingly named phone SCH-r900 will have a 624-MHz processor, 128 MB of RAM, a 3.2-inch display, and Windows Mobile 6.1 operating system. There’s been an iPhone 3G, iPhone 3G S.  So is an iPhone 4G next? Sure, Apple can add the 4G tag to its next iPhone if it wants to, and “iPhone 4G” is how the company has referred to its next-generation smartphone in legal documents. But we doubt that it will have 4G network connectivity — unless Apple’s creating a phone exclusive to Sprint. What are the 4G plans of the major U.S. carriers? AT&T: The carrier plans to start trials of its 4G network later this year. AT&T will make the most of its LTE deployments in 2011. But even that may not be enough to free us from the tyranny of capped data consumption and gaping holes in its coverage. Verizon: In 2009, Verizon tested its 4G wireless service in Boston and Seattle. Verizon said it plans to start offering the service commercially this year in about 30 cities so it can cover about 100 million users. By 2013, Verizon hopes to have the 4G service available nationwide. Sprint: Sprint is leading the 4G charge with the network already available in at least 36 cities. By the end of the year, most major cities will be covered by Sprint’s 4G network. T-Mobile: T-Mobile is in no hurry to get to 4G. Maybe because it first needs to get its 3G network in order. The wireless carrier is still talking about upgrading its 3G network to 3.5 G or HSPA+. HSPA+ will come to Los Angeles and other major cities in the United States this year, says T-Mobile. 4G is clearly a long way away. MetroPCS: The first LTE 4G phone could come from MetroPCS, which is working with Samsung on the device. MetroPCS plans to start its 4G service later this year in cities such as Las Vegas. Give me some background: What’s the history here and how did we get to 4G? Cellular systems have evolved in four major phases or generations. The first generation, or 1G, technology was analog and transmitted voice calls only. The second generation, or 2G, introduced digital transmissions and offered the first support for data, although the focus was still on voice calling. Second-generation phones are based on one of two standards: GSM (used by T-Mobile, AT&T, and most overseas carriers) and CDMA (used by Verizon and Sprint). In either case, average data speed on a 2G network is around 9.6 Kbps, about the same as a ’90s-era modems. The intermediate “2.5G” level is where things get a little fuzzy. In the GSM camp, a standard called GPRS, which offered better data transmission capabilities, came to be known as 2.5G. GPRS has evolved into the EDGE networks (up to 400-kbps data speeds) still used by many phones today. As for the CDMA universe, 2.5G is referred to as 1XRTT, or just 1X. In the real world, it is known as EVDO and promises download speeds ranging from 600 kbps to 1.4 Mbps. There’s been some debate on what constitutes 3G . Broadly speaking, 3G is defined not by the underlying technology, but by its speed: up to 2 Mbps. Verizon and Sprint’s 3G systems are referred to as EVDO, while AT&T and T-Mobile use HSDPA. A further level, known as HSDPA+ or Turbo 3G, can support download speeds of up to 14 Mbps. The next step is 4G. I want all the details, the nitty-gritty behind the two 4G standards. How do they differ? LTE or Long Term Evolution, is a standard evolved by a group called the 3rd Generation Partnership Project. It is an all-IP network based upon the same core protocol of the internet, TCP/IP. Both LTE and WiMax use the principle of Orthogonal Frequency-Division Multiple Access, which conceptually has been around since the 1960s. OFDMA is based on the idea of frequency-division multiplexing, which is a method to transmit multiple data streams over a channel.  In case of OFDMA, a digital data stream that needs to be transmitted is split into multiple pieces, each of which is modulated onto a separate carrier. These sub-carriers are combined together at the end. The difference between LTE and WiMax lies in how they handle the channel for processing data. WiMax processes all the information in a wide channel. In case of Clearwire’s implementation of WiMax, that means the about two-thirds of the channel is used for downloads, while a third is used to upload data. LTE splits the channel into two parts using frequency-division multiplexing, so the download and upload speeds are better balanced. Just say it. Is WiMax better or LTE? Peanut butter or chocolate? Lost or The Wire ? Havaianas or Birkenstocks?  There’s no easy answer. It depends on where you are and what you can get access to. If you want 4G now, WiMax is pretty much your only choice. It’s also an open standard supported by IEEE. And it is less expensive for service providers to upgrade their equipment to than LTE. But LTE is coming and almost all the major U.S. carriers, except Sprint, will be supporting it. So ultimately, LTE might win in the long run. See Also: Wired Video: HTC Evo 4G Dissected Sprint, HTC Unveil First 4G Android Phone Wired Review: Sprint HTC EVO 4G Coming to Europe in 2010 Photo: Jeff Kubina /Flickr Read the rest of this entry »

First Look: Flash Arrives on New Android OS

Flash has been a contentious point for the ongoing battle between Apple and Adobe. The latest volley: Adobe is releasing Flash Player 10.1 for mobile phones and desktops today. And it is piggy-backing on Google’s fast growing Android operating system to hit back at Apple. Google’s latest mobile operating system, Android 2.2, aka FroYo, will support Adobe’s Flash Player 10.1, a new version that claims to be optimized for mobile viewing. That will make Android the first mobile operating system to support the full Flash player, instead of the stripped-down Flash Lite player that is currently found on most smartphones with Flash support. Among PC users, Flash is popular: It is on more than 98 percent of all browsers and the platform claims more than 3 million developers worldwide. Nearly 70 percent of web-based games are built using Flash, says Adobe. But when Apple launched the iPhone in 2007, it stunned users by shunning Flash, instead creating its own walled garden of applications including games for its customers to play with. That’s led many to announce, somewhat prematurely, the death of Flash. We tested different websites with the Flash 10.1 Player on a Nexus One running Android 2.2 and here’s our first take: With Flash on your phone, no website is really out of bounds.  Flash does not appear to be a battery hog, nor does it chew away at your phone’s resources. But it’s not a flawless experience either. Flash content — especially video — can take up to a minute to load, which is more frustrating on a phone than it is on a desktop. And it sucks bandwidth. Our corporate Wi-Fi connection just didn’t seem good enough and most Flash-heavy sites took a while to load. Still it is a step forward and with fine-tuning, the beta version of the Flash Player should get better. Read on to see how Flash did on Android 2.2 OS. Flash is fun–when it works Accessing many restaurant websites, movie trailers or most fashion sites on the iPhone is impossible. It’s isn’t a big inconvenience but the small, blue, Lego-like icon that appears in place of Flash content has come to signify the part of the online world that’s cut off to an iPhone user. With Flash Player 10.1 on Android 2.2, one of the first things I did was check out Swadley’s , a BBQ restaurant in Oaklahoma City that a friend that mentioned a few days ago. Swadley’s website, built using Flash, has the outline of a cowboy on a horse galloping through the front page. It’s cheesy on a desktop, but on an iPhone it’s just a black hole. My new Nexus One browser had no such problems. The Swadley’s site loads exactly like it does on the desktop, and was fast enough to signal the promise of the technology. From there, I hopped on to the Sony Pictures web site to check out the trailer for Karate Kid, a re-make starring Will Smith’s son Jaden Smith. I could watch the trailers, pinch-to-enlarge it and check out some of the trivia on the site. But Flash stumbled here, forcing me to re-load the site about three times when the trailer didn’t pop up on the screen the way it was supposed to. The  Warner Bros. site optimized for Flash Player 10.1 did better, with movie trailers playing flawlessly on the phone. That’s not to say everything is perfect with Flash Player 10.1. Fashion websites have been big supporters of Flash, using it to showcase videos of their latest collections and runway presentations. Chanel’s site has a video that shows its Cruise 2010 collection. Five seconds into the video, it failed to play and the spinning circle took over the site, forcing me to close it down. For Hulu enthusiasts, there’s bad news. Flash Player 10.1 doesn’t mean you can revisit Lost episodes on the phone. Hulu doesn’t own the distribution rights for their content on mobile devices and so won’t stream to any mobile device, says Adobe. Flash-based games sites including Club Penguin were accessible to the FroYo phone, in stark contrast to the iPhone (and previous versions of Android). But that’s where the fun ended. Loading the content is a frustratingly long process, and the Club Penguin site seemed to challenge the processing power of the phone so my penguin on the phone couldn’t do much. Flash Player 10.1 supports gestures, such as dragging your finger to scroll the screen or double tapping on the video, and that works pretty smoothly. Optimized battery life Apple’s biggest beef with Adobe Flash is that the technology hogs battery life and is a drain on system resources. Adobe says it has made tweaks that will shut down the Flash Player 10.1 when the system runs out of memory. As I surfed a number of Flash-heavy websites, played movie trailers and little video clips on and off for about two hours the battery level on my phone was down to about 61 percent from a fully charged battery. Adobe says Flash Player 10.1 along with FroYo will be available starting June, though handset makers and carriers might take longer to push it to consumers. Ultimately, Flash will be available on the BlackBerry, Windows Mobile, Symbian and webOS platforms — basically everything except the iPhone, says Adobe — though the company didn’t give specific availability for other platforms. But three years after Apple’s declared a war against mobile Flash, you have to wonder if Adobe’s efforts are too late. The online video  landscape has changed significantly. Many major websites are switching to to HTML5 and video players such as Brightcove are serving up HTML5 videos for devices not compliant with Flash. Separately, Apple has worked with companies such as YouTube to produce iPhone versions of their site. And even galloping cowboy animations can be rendered using HTML5, eventually. As a user, whether your phone supports Flash or not is increasingly becoming irrelevant. Getting Flash Player 10.1 mobile out is just the first step for Adobe.  It will be greater challenge for them to show why mobile phone users should really care about it. See Also: Adobe Gives Up on Flash for iPhone, iPad Google Fires at Apple, Integrates Flash Into Chrome Browser Apple Promotes ‘iPad-Ready’ Websites Ditching Flash Steve Jobs Claims Flash Will Kill the Mobile Web HTML5 for iPad Won’t Kill Flash, But Could Change Apps Photo: Flash Player 10.1 on a Nexus One phone (Keith Axline/Wired.com) Read the rest of this entry »

Windows Phone 7 Unites Microsoft’s Best, But Doesn’t Guarantee Success

Microsoft’s last decade began dark. They seemed to screw everything up. Then, over 10 years, they made Xbox, Zune, and a better Windows. And if the reborn Windows Phone can amplify everything, they’ve got a shot at being the greatest.

Ten years is a long time. During that period, things got harder, and easier, for Microsoft. While Redmond was plotting a comeback, gadgets got to be a lot more than just hardware. The internet and social bloomed. Microsoft woke up to a world that was in increasing need of software expertise and cloud capabilities. Microsoft had shoulders broad enough to give us the entire setup, fully integrated. That is, everything from email services to mobile hardware to desktop operating systems and maybe even movies, video games and music. Things Microsoft always had potential for, but failed to deliver on.

Today, phone makers like Palm, Sony Ericsson and Nokia are less threatening simply because phones need to work with everything else. Only Apple, Google and Sony have similar advantages, although none in such strong proportion as Microsoft. Theoretically.

But 10 years wasn’t a coincidence of round timing, or a target. It’s taken this long for Microsoft to get its shit together.

See: infighting. The examples here and here tell of instances where one division (Office) was able to basically tank another division (Tablet PC) because the former refused to make a version of its product for the latter. One group develops a great technology like ClearType, only to have it shat on and ignored for a decade before it makes it to market in products developed by other groups.

Eventually, sense prevailed. Windows Mobile was absorbed into the Entertainment & Devices division, the same division that brought you the Xbox and Zune. Why’s this notable? Because those two devices are examples of how teams at Microsoft insulated themselves from the rest of the company and made good gadgets we love, period. This is not super common at Redmond. And the move gave Windows Phone 7 the advantages of that group’s proven engineers, designers and leaders like Joe Belfiore.

In an interview this week, Joe Belfiore, head of the Windows Phone team, told us that the Windows Phone 7 design, and not just the features, was taken from the best of what Microsoft has been doing. He said they looked over their recent successes and found proven tactics. “For the problems you want to solve in a phone, this approach we took in Zune HD makes sense, so let’s use it here,” he said. “This approach that we used in Media Center or on a web property makes sense, so let’s use it here.”

But the future of E&D wasn’t about individual gadgets. The division saw a path a few years ago, when J Allard said that “Xbox, Zune and future products will merge.”

Windows Phone 7 was the focal point of that vision.

Now Microsoft has all the pieces in place. Windows 7 is good. Media Center is good. Zune is good. Xbox is amazing. Microsoft has so many servers, and web services like Hotmail and Bing. And Windows Phone 7 looks really impressive. Not many companies have this much going for them. But how all these different products come together could be defined by infighting or true coordination—both of which are possible at Microsoft—and will make things utterly amazing or do nothing to elevate Microsoft at all. The stage is set for a tremendous success, but the details are critical. Lethal, even. Here’s what we’d love—and what we’d hate—to see.

Zune

Zune is maybe the easiest thing to integrate with Windows Phone. And to call Windows Phone 7 a Zune Phone wouldn’t be too far off. The UI borrows heavily from Zune, and many of the team responsible for WP7 previously worked on Zune. Having the entire Zune player on the phone is much like what Apple did with the iPod app on the iPhone, including buying songs over the network. And it’s almost exactly like what Xbox has with an integrated Zune marketplace. Zune is basically the Microsoft brand for media. But Zune has some potential edges over Apple and Google’s offerings.

The reasons everyone was begging Microsoft to make a Zune Phone were the social aspect and the Zune Pass, which gets you unlimited music (+10 to keep) for the cost of a CD a month. (Something Apple can’t match in an iPod but something that people would hardly go out of their way to buy a new Zune for.) In 2010, when carrying around a smartphone and a music player no longer makes sense, it was beyond time for Microsoft to make a phone with its music suite. All they need to do is add in a Pandora-esque streaming factor and they’re two steps ahead of everyone else.

Back to the social: Windows Phone 7 already got the Xbox Live/Zune Social friends list in there. If they can tie in this interface—a sturdy enough base for social networking as I’ve ever seen—and add on location features and status updates, they can really go far. You can already see what your friends are listening to on the desktop Zune player, but being able to see what your friends (or even the people around you) are listening to in real time, then streaming that music over 3G from the Zune servers, that would be a killer social music experience.

There are also quite a few ways Microsoft can screw up the plan. They can make like Google Buzz and shoehorn in too much, too fast, with too little concern for privacy. They can kill off Zune Pass and eliminate the one killer aspect of Zune that differentiates itself from other music competitors. And they can fail to see that hooking the social aspect into their phones is the way every service is progressing now. Fairly easy things to avoid, since Zune has been planned as a media brand and service inside of Xbox for quite some time.

One more very real danger is that development of Zune continues to be separate from the Xbox experience the way Media Center is. Opening the Media Center is jarring, because it subscribes to a different design language and has to be run discreetly. Zune integration needs to avoid this cookie cutter UI approach, while retaining some Zune language and identity.

Here’s an afterthought, in consideration of the Zune brand: They could to take Windows Phone 7, strip out the phone parts, and call the new hardware a Zune HD2. Everyone already knows how well the iPod Touch is selling. While it forces users to carry a media player and a phone around, there’s a market for a device that can do everything but call, especially when carrier contracts and company phones make choosing a phone more difficult. Release the Zune HD2 as a phone-free WP7 device, and you’ve got millions more potential installs for all those apps, games and content. In other words, Windows Phone 7 would be helping Zune grow into something better than a Zune.

What we want to see: • Improved Zune service for over-the-air music streaming, like Pandora, if you have a Zune pass • A base for music social networking, much like how the Zune Social works on the desktop, but anywhere in the world • Audio recognition so you can hold the phone up to a speaker, grab the song off the Zune network and download it to your phone instantly (with or without Zune pass) • Wireless music streaming to another Windows Phone, so you could both listen to the same track at the same time

What we don’t want to see: • A bunch of permission lockdowns that makes music streaming and sharing impossible; not because it’s not technologically feasible, but because record companies make a face at you sharing music ephemerally (none of it will be stored or saved) among your friends • The elimination of Zune Pass. Seriously, it’s one of the biggest draws of Zune

Xbox

Ahhh, Xbox Live. There’s no logical reason why it took 2010 for any of the major console makers or phone makers to get an official console onto a phone. Sony has both a phone division and a gaming division, and Nintendo could have easily partnered with many phone makers for a DS that makes calls. But nope, Xbox Live in WP7 is set to be the first. But it won’t be without competition.

Apple’s App Store is the current winner in the space, and with good reason: They’ve put out the best product with the largest audience that’s the friendliest to developers. Microsoft can easily overcome this. They’ve got the games industry behind them. Their development structure is familiar to any studio that’s been working on Xbox 360 or PC games—basically all of them—and they have solid relationships with most developers. You’ve heard developers say that porting games to and from the Xbox or the PC is easy after they’ve done one. Using the same tools will hopefully make things easier on people making games for WP7. Not super easy, but easier.

You can see the potential here. As Mark said, there are a couple options Microsoft can take. They can make PSP/DS/iPhone level games, they can make games that are companion mini games to the full console versions that either interact or influence your experience there, or they can make straight ports of lighter games on Xbox Arcade that don’t require all of the Xbox 360′s power. All of these are enticing, and the latter two are more promising than current mobile activity. When we mentioned some of these scenarios to Belfiore, he said, “All the kinds of things that you’d expect, generally, we’ll be bringing to bear on the Xbox Live experience.” Vague as the answer was, it gives gamers some hope that Microsoft isn’t going to leave it at just using the name and a few Xbox Live features, but many of them.

Despite the potential, Microsoft’s fighting an uphill battle on roller skates. They’re two years late to a mobile games party that’s already been defined by a competitor—a competitor that has a product with a three-year headstart. But the fact that Windows Phone will be the first device that carries the name of the big three console makers will mean a lot to regular people. Would a young gamer rather get a portable Xbox phone, when he’s already intimately familiar with the Mass Effects and the Dead Risings, or would he rather get something made by Apple? There’s also a lot of potential here for a standalone Xbox portable that isn’t a phone, much like the Zune-branded Windows Phone 7 device that isn’t a phone.

Bottom line, though, is if they don’t go 100% all out, grab every one of their console partners and entice them into making quality exclusive games for the Windows Phone, the Xbox name will be worth nothing. People are expecting a level of mobile gaming that hasn’t been seen before, not just more iPhone games. Plus, Xbox Live is a network, so they better capitalize on the fact that the infrastructure for multiplayer gaming is already there.

The only real competitor here is if Sony somehow manages to disentangle its various division heads from its various division asses and come out with a branded Sony PlayStation Portable phone. Which we doubt will ever happen.

(*We acknowledge, snidely, the failure of NGage as a hardware and then software platform.)

What we want to see: • Heavy studio support that bring DS/PSP-quality games to the phone, not just iPhone-level stuff • Multiplayer games that take advantage of Xbox Live, but accommodate for the lagginess inherent to phones • Indie gaming thriving thanks to pro-level tools, but able to pull it off without the big budgets of major publishers • Location-aware gaming that knows where you are, and lets you collect bonuses by visiting places around town (or different cities). Imagine having unique weapons on your console games because you did a sync at New York or SF or Albuquerque • Multiplayer augmented reality games where you could communicate and interact with other Windows Phones • An actual controller add-on accessory that gives the option for console-style controls, so you’re not stuck with the touchscreen alone

What we don’t want to see: • A bunch of junk games that make it difficult to find the quality ones (the iPhone App Store effect) • Only cheap games, instead of quality games that take time and effort to develop • Games that are just lazy ports of games on other devices, not taking advantage of the touchscreen or any of the unique Windows Phone abilities

The Information Superhighway

Every smartphone has been trying to leapfrog previous smartphones in order to claim the crown of “most connected phone.” There was Palm, with its fetching and integration of Facebook contacts, Moto’s BLUR, which has Twitter and Facebook directly integrated into its top-of-the-phone experience, and now Windows Phone, which pulls data from your email accounts, social networks and work accounts (Microsoft can’t quit you, Enterprise customers) and displays it in the tiles on your home screen. This data-centric design has both out-Appled Apple, and could win the connectedness war.

But it’s not as far as Microsoft can go. There are a lot of semi-neglected features that the tech-savvy have ditched Microsoft and gone to Google for. Their Windows Live services actually have apps like Photos, Mail (Hotmail), Groups, Spaces (a Facebook-ish site) and SkyDrive (an online storage hub). Nobody really uses these because they’re not connected to anything. If Microsoft can bundle Windows Live tightly into the phone and give people an integrated experience—something Google is kicking total ass with on Android, and Apple is only kinda doing with MobileMe—that’s one more check in the “win” column.

Being able to check Twitter from your phone isn’t enough; every phone out there can do that. Microsoft needs to actually throw its weight around and make its services talk to each other. Imagine a scenario where you’re playing an Xbox Live game on your Windows Phone and you do something cool, like getting an achievement (oh yes, why not Achievements for games on there too?). Your phone automatically grabs your location, Tweets your accomplishment, inserts it into your Windows Live Spaces blog, grabs a screenshot for your Windows Live Photos and sets it as your status in Windows Live (MSN) Chat. Pretty cool, no?

This is the type of thing that has taken Microsoft so long to do, for some bureaucratic reason that only division heads can fathom. Why can Google pump out stuff like Buzz (and even enact privacy fixes quickly), but Microsoft can’t even get its various online divisions to talk to each other to plan out ideas? Google is Microsoft’s primary competitor in the online space here, and if Microsoft doesn’t get it together and understand that much of what people need from traditional apps is moving into internet apps, Windows Phone will be sad indeed.

Time will tell how well the mobile version of Internet Explorer—the one stuck somewhere between IE7 and IE8—will perform compared to the WebKit ones used by the other major smartphone OSes. That might be one instance where Microsoft should go external instead of eating its own dog food. Indeed, maybe all the Windows Live services are moot, and there’s no way, in the end, to out-Google Google. But I can bet Steve Ballmer will eat his own children before he starts integrating a bunch of Google apps onto his phones.

What we want to see: • Bundled services, like Google’s online apps, in the phone (and on the desktop). It doesn’t matter if it’s Microsoft’s services or Google’s services, frankly • A browser that doesn’t suck, which might mean Microsoft needs to ditch their portable IE and go with WebKit, like Android, iPhone or Pre • The ability to pull all kinds of data from various sources to place on the home screen, like RSS feeds, instant messages, your Xbox Live friends list, the current status of your torrent downloads on your desktop and whatever other information you’re interested in

What we don’t want to see: • All this information slowing the phone down. The BLUR interface on Moto’s phones is useful, but it’s also slow, so a hardware balance must be struck • All this information eating up battery life. Keeping a constant 3G connection to fetch tweets, stats, emails and so on is rough on the battery, and we would rather have a phone that can last an entire day’s use

Windows

The lessons learned from the Vista to Win 7 transition are applied neatly to Windows Phone as well. Instead of presenting users too many options at once, slowing everything down, Windows Phone repackages it into an interface that seems faster and streamlined, but is still powerful at its core.

It’s still unclear how much multitasking—the core functionality of Windows and part of the reason why it’s called Windows—will make it into Windows Phone. Fine. If you can’t find a way to manage full multitasking, like Android or Pre, you should at least be able to do some stuff. Like playing Pandora in the background while you answer emails, or being able to switch back and forth between a web page, a word document and email without having to reload each every time you do so.

But also, even with all the cloud syncing, we need a form of desktop syncing that’s as good, if not better, than Apple’s iTunes solution. Hooking up photos, music and videos is already taken care of by the Zune suite, but contacts, calendar, social networking account info, emails and more should all be handled as well.

What we want to see: • Better syncing between Windows and Windows Phone • Mac support • Great cloud sync for both mobile and Windows, like My Phone, but with everything (excluding, say, heavy stuff like videos) • Tight integration, where you can access your text messages, voicemails and call logs from your desktop (somewhat like Google Voice)

What we don’t want to see: • Lousy ports of Windows apps without regard for how they work on the phone • Cloud-only sync; even though we know cloud is important, we never want Microsoft to ditch the ability to sync stuff from a desktop • A bunch of manufacturers trying to undercut each other with low-end hardware. One of the big things about Windows is that you can shove it on high-end hardware and low-end hardware and it would still be called Windows. Nobody wants to have a slow-ass phone experience, like Windows Mobile was subject to, because all the manufacturers were too cheap to put good hardware in there. So no, not Windows like this

Office

There wasn’t much shown about the intricacies of Office other than it’s there, and it works, so we’re left wondering how Microsoft will integrate such a simplified OS with the necessary complexities of Word and PowerPoint and Excel. Will your finger be a fleshy Theseus, deftly winding its way through Labyrinthian spreadsheets while you’re standing in line at the post office, with mobile Clippy being your Ariadne? Or will the small screen size and lack of sufficient thought into how a bigass productivity app will work form the minotaur that craps on your presentation?

Either way, we’ve already seen how Microsoft has ported Office onto Windows Mobile before, and it wasn’t pretty. If whoever’s in charge of the Office division can finally see that Office doing well on any platform is great for all platforms, maybe then we’ll get a good implementation on the phone. If Steve Jobs can scare the iWork team into making a pretty-damn-good touch-version of iWork for the iPad, how can a touch Office not be doable at Microsoft? If it can’t be done, Ballmer just isn’t doing his job.

The main competitor here is, once again, Google. Google Docs is quite decent for normal people to use on Android. Maybe making Office’s online component phone-friendly is the way MS needs to go, rather than porting a heavy app into a less heavy one. Either way, if Microsoft wants to be the phone for businessdudes, they’ll have to think this part through.

The Microsoft Future We’d Like

Although Microsoft didn’t go far enough in the direction we like and actually build its own hardware, they are setting strict minimum requirements and limitations on who can build a Windows Phone and who can’t. Belfiore told us, “In this release, we picked the things that mattered most to the user experience, and we require them. So in this release capacitive touch is required.” This is better than before—making sure the touch-performance is constant throughout the various models is great—and we can see them being more like Google’s current Android lineup (a couple of really good phones, plus some so-so ones) than previous Windows Mobile versions. Like Google, Microsoft is taking an active step in working with partners. Belfiore says they are bringing “in a lot of the hardware that our partners are building, and doing extensive testing on the hardware ourselves.”

By insulating itself from the politics of Microsoft and not having to be subservient to any one division, Windows Phone found it possible to integrate the best from nearly all divisions. But it’s not enough. The promise of Zune on Windows Phone is great, and the promise of Xbox Live is great, and the promise of online connectivity is great—we just need to see how they execute. If the Windows Phone team goes at this 100%, we’ll have a phone that—in its base experience—can beat any other smartphone out there. And for the first time, maybe ever, Microsoft isn’t just selling a lot of shit—they’ve got a chance at winning over our pockets, desktops and livingrooms by earning it.

Props to Gizmodo

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T-Mobile Smoking Something? $350 HTC Touch Pro 2

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What is T-Mobile smoking with the $350 price tag on the HTC Touch Pro 2, a phone that is supposed to compete with the iPhone and Android phones?

Sure the suggested retail is $550, and you get a whopping $200 instant discount, if you agree to another 2 years, BUT you are still paying $250 MORE than the $99 iPhone

Come on T-Mobile! As a customer (barely) and Microsoft fanboy lower the price to compete properly in the market!!

Go here to see the ad: http://www.t-mobile.com/shop/phones/Cell-Phone-Detail.aspx?cell-phone=HTC-Touch-Pro-2

[T-Mobile]

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